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I also quickly drew some weird cartoon characters to test if my knowledge of facial proportions is coming along without reference. I think I've improved vastly in the last 2 years but still need to get much better.
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This week marked the beginning of the professional brief from Codemasters. We're getting personal tutorials from the concept artist Lee Piper over the next few days.
I started by blocking out a static mesh in 3DS Max and used the terrain tool in UDK to make a drivable track.
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I then made simple tilable textures and put the assets in to populate the track and get a sense of scale. I'm currently still working on a concept of the perspective view of the track, here is my progress so far:
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This still needs to be fleshed out a lot more, needs more trees and rocks everywhere and the bridge is out of perspective. If I did this again I would draw out an isometric view to tackle the perspective issues.
I also painted a quick anatomy study in photoshop to tackle that difficult underarm area that is so darn difficult to model in 3D! Need to work on feet more I think.
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And a quick head speed paint, I love the asymmetry of her face:
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I'll be working on this race track all throughout the summer break, hopefully it'll be near to a professional standard by the end of it. The project should be a good practice run for my FMP and will keep me involved with UDK, maybe I'll grow a new love of environment art too. Thanks for reading please leave crits :)
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