Saturday, 24 November 2012

Disney Characters get a 3D Makeover!

I'm doing a lot of work for Ubisoft, so this is all the personal work I've had time for in the past two weeks.

Two characters from the Hunchback of Notre Dame. Both are Zbrush sculpts which took one day each. Below are some progress shots of how I made the goat :)

Thanks for reading!

Saturday, 17 November 2012

Sketches, Speedpaints and Stuff

1 hour paint-from-life of a golden ball.

  Snake staff speed concepts. I like 1 and 3.

Now for my reasonably presentable sketches from the past month:

Posemaniacs practice in pen and photoshop. Still prefering the pen ones!

Currently working on some sculpts in Zbrush. Hopefully will be done by next week.

Thanks for reading!

Thursday, 25 October 2012

Tigers and Ghosts

 I woke up this morning thinking of a weird idea for a 'ghost' - this photoshop paint took 2 hours.

I've been painting Tigers. Starting from a photostudy, then some stylisation, then a more polished piece with some accessory ideas. Might do something else with that white one for next week...


And some comic relief ^_^

Monday, 22 October 2012

Website! And Impa!

Portfolio site is up and running at !
Please check it out if you get the time :D

My version of Impa from The Legend of Zelda, Ocarina of Time. Finished with the mesh and textures. Now working on rigging and skinning to check some test animations - so far so good! Should be done by next week. I'll upload some close ups of her hands, feet and sword too.

I'm working on some cool digital paintings, and filled a few pages of the ol' sketchbook. I'll look for a scanner and hopefully get uploading soon.

Thanks for reading :)

Friday, 12 October 2012

Robot, Impa and Nabooru

 WIP of a Zelda character - Impa. Can't wait to get started on those feet.

Still working on texturing and a little bit of mesh proportions. The portfolio website is taking up most of my time, but I'm hoping both should be done by next week.

Character concept of a steampunk style robot - her name is inspired by my sister! Right is my workflow process, I start with simple black silhouettes and work my way up.

This is a digital painting based on one of my favourite cutscenes in Zelda, Ocarina of Time - when Nabooru is revealed from inside the Iron Knuckle armour. Lots of Zelda fanart recently, but it's really keeping me motivated with personal work!

Thanks for reading, please leave crits :)

Monday, 3 September 2012

Lens and Rickshaw

This one day project is a remake of the classic Zelda item, the Lens of Truth. I wish I could tell the creators of that game how much they have inspired me - I don't think I would be doing this job if it wasn't for Ocarina of Time and Majora's Mask. I was trying the style of Darksiders, an amazing game undoubtedly inspired by Zelda. All the textures are hand painted, rendered in 3DS Max.

Something I see a lot here! Also my transport to and from work most days. It's super low poly with diffuse only. Was a lot of fun to make :)

Currently working on a current-gen character which is going well!

Thanks for reading :)

Monday, 27 August 2012

It's been a while

Oops haven't updated for ages... I'm working on a new portfolio site,, which should be up and running in about 4 weeks. Some of my work below has been re-rendered, but most is new. Here's some of the non-commercial stuff I've been doing for the last few months. Work for Ubisoft can't be uploaded yet ;)

For the up and coming Ganapati festival!

 From a game I very much enjoyed, 'Rayman Origins'

 Original monster concept for VFX video (in progress)

 My final project for University - the Hindu Goddess, Durga.

 Textured render coming soon

 Re-rendered for the ole' folio.

Some quick 2D

 2 Hours

1 Hour

1 Hour

Real shame that India doesn't offer life drawing classes, but I'm trying to keep up the pencil work. Will upload when I get a scanner :)

Currently working on: 
Current-gen character,
Small environment in Cry Engine 3

Thanks for reading, hopefully the portfolio will be done soon!

Thursday, 23 February 2012

From India!

I've been working for Ubisoft in India for the last 5 months, it's been a fantastic experience and I have learned so much, not only from the studio but from the country.

I've got permission to upload my studio work once the game is released in September, but for now I'm trying to keep personal game art projects going after I get home each evening, heres what I've managed to get done:

Queen Victoria sculpture based on a copper statue in Liverpool. I created the high poly and retopologised in Zbrush. This took eight weeks(!) but I've been exploring a beautiful foreign country and working full time :)

This old woman was very beautiful, her face had so much life and her eyes were incredible. When I first saw her, I thought she was blind, but blue eyes are a rarity here. Tried to exaggerate the complimentary colour scheme

Speed paint - 1hour 30mins
Speed paint from life, 1hour

I've been very inspired by Hindu deities, so this is the demon slaying goddess Kali. "Her sword is the destroyer of false consciousness and the eight bonds that bind us."

I also did some paintings and concepts of the Hindu God Rama. I've read two translations of the Ramayana story and made some interpretations of him. These are WIPs that I don't think I'll come back to, but they were fun :)

Just to finish up with some quick sketches - some of these were done at work while I was waiting for programs to load. I'm going to try to finish this large 3D project I'm working on now before I come back to England in March.

For my photography and other thoughts about this internship, please visit my personal and university blog at: