Wednesday, 2 January 2013

Happy New Year!

 Christmas present for my family, enjoyed recreating the old comic book style from the Incredibles



Scorpion Boss - created in my spare time as a Ubi leaving present. Hopefully they make good use of it in the game I've been working on! Can't say what it is. Final image is rendered in engine, the runes are animated with an emissive offset - it looks cool!


  
 Level art for Ubisoft - can't say what!

This is what I've started on this holiday - A current gen Cobra AH-1. I'm using it as practice for a job I really want. I've never attempted anything so realistic or hard-surface, but I'm really enjoying it. Trying to model a working rotor blade with all the parts from limited reference isn't so easy. Fingers crossed!



Plan:
Implement in Cry Engine 3 with rotor blade animation, and appropriate shaders.
Finish everything by Wednesday.

Saturday, 24 November 2012

Disney Characters get a 3D Makeover!


I'm doing a lot of work for Ubisoft, so this is all the personal work I've had time for in the past two weeks.


Two characters from the Hunchback of Notre Dame. Both are Zbrush sculpts which took one day each. Below are some progress shots of how I made the goat :)



Thanks for reading!

Saturday, 17 November 2012

Sketches, Speedpaints and Stuff

1 hour paint-from-life of a golden ball.



  Snake staff speed concepts. I like 1 and 3.

Now for my reasonably presentable sketches from the past month:




Posemaniacs practice in pen and photoshop. Still prefering the pen ones!


Currently working on some sculpts in Zbrush. Hopefully will be done by next week.

Thanks for reading!

Thursday, 25 October 2012

Tigers and Ghosts


 I woke up this morning thinking of a weird idea for a 'ghost' - this photoshop paint took 2 hours.


I've been painting Tigers. Starting from a photostudy, then some stylisation, then a more polished piece with some accessory ideas. Might do something else with that white one for next week...


 

 
And some comic relief ^_^

Monday, 22 October 2012

Website! And Impa!

Portfolio site is up and running at www.laurahutton.co.uk !
Please check it out if you get the time :D


My version of Impa from The Legend of Zelda, Ocarina of Time. Finished with the mesh and textures. Now working on rigging and skinning to check some test animations - so far so good! Should be done by next week. I'll upload some close ups of her hands, feet and sword too.



I'm working on some cool digital paintings, and filled a few pages of the ol' sketchbook. I'll look for a scanner and hopefully get uploading soon.

Thanks for reading :)

Friday, 12 October 2012

Robot, Impa and Nabooru



 WIP of a Zelda character - Impa. Can't wait to get started on those feet.

Still working on texturing and a little bit of mesh proportions. The portfolio website is taking up most of my time, but I'm hoping both should be done by next week.




Character concept of a steampunk style robot - her name is inspired by my sister! Right is my workflow process, I start with simple black silhouettes and work my way up.



This is a digital painting based on one of my favourite cutscenes in Zelda, Ocarina of Time - when Nabooru is revealed from inside the Iron Knuckle armour. Lots of Zelda fanart recently, but it's really keeping me motivated with personal work!


Thanks for reading, please leave crits :)

Monday, 3 September 2012

Lens and Rickshaw



This one day project is a remake of the classic Zelda item, the Lens of Truth. I wish I could tell the creators of that game how much they have inspired me - I don't think I would be doing this job if it wasn't for Ocarina of Time and Majora's Mask. I was trying the style of Darksiders, an amazing game undoubtedly inspired by Zelda. All the textures are hand painted, rendered in 3DS Max.

Something I see a lot here! Also my transport to and from work most days. It's super low poly with diffuse only. Was a lot of fun to make :)

Currently working on a current-gen character which is going well!

Thanks for reading :)