Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, 22 October 2012

Website! And Impa!

Portfolio site is up and running at www.laurahutton.co.uk !
Please check it out if you get the time :D


My version of Impa from The Legend of Zelda, Ocarina of Time. Finished with the mesh and textures. Now working on rigging and skinning to check some test animations - so far so good! Should be done by next week. I'll upload some close ups of her hands, feet and sword too.



I'm working on some cool digital paintings, and filled a few pages of the ol' sketchbook. I'll look for a scanner and hopefully get uploading soon.

Thanks for reading :)

Friday, 12 October 2012

Robot, Impa and Nabooru



 WIP of a Zelda character - Impa. Can't wait to get started on those feet.

Still working on texturing and a little bit of mesh proportions. The portfolio website is taking up most of my time, but I'm hoping both should be done by next week.




Character concept of a steampunk style robot - her name is inspired by my sister! Right is my workflow process, I start with simple black silhouettes and work my way up.



This is a digital painting based on one of my favourite cutscenes in Zelda, Ocarina of Time - when Nabooru is revealed from inside the Iron Knuckle armour. Lots of Zelda fanart recently, but it's really keeping me motivated with personal work!


Thanks for reading, please leave crits :)

Monday, 3 September 2012

Lens and Rickshaw



This one day project is a remake of the classic Zelda item, the Lens of Truth. I wish I could tell the creators of that game how much they have inspired me - I don't think I would be doing this job if it wasn't for Ocarina of Time and Majora's Mask. I was trying the style of Darksiders, an amazing game undoubtedly inspired by Zelda. All the textures are hand painted, rendered in 3DS Max.

Something I see a lot here! Also my transport to and from work most days. It's super low poly with diffuse only. Was a lot of fun to make :)

Currently working on a current-gen character which is going well!

Thanks for reading :)


Monday, 27 August 2012

It's been a while

Oops haven't updated for ages... I'm working on a new portfolio site, laura3D.com, which should be up and running in about 4 weeks. Some of my work below has been re-rendered, but most is new. Here's some of the non-commercial stuff I've been doing for the last few months. Work for Ubisoft can't be uploaded yet ;)

For the up and coming Ganapati festival!

 From a game I very much enjoyed, 'Rayman Origins'


 Original monster concept for VFX video (in progress)

 My final project for University - the Hindu Goddess, Durga.

 Textured render coming soon

 Re-rendered for the ole' folio.



Some quick 2D

 2 Hours

1 Hour

1 Hour

Real shame that India doesn't offer life drawing classes, but I'm trying to keep up the pencil work. Will upload when I get a scanner :)

Currently working on: 
Current-gen character,
Small environment in Cry Engine 3

Thanks for reading, hopefully the portfolio will be done soon!

Thursday, 30 June 2011

Ellen Ripley

This week's project was inspired by the new title by Gearbox, 'Aliens, Colonial Marines'. The game looks great and the models are fantastic, but check out this screenshot-

Battle hardened marines anyone? I think I've seen these before somewhere. What made the Alien franchise so appealing to me was characters like these:

This game is being called advertised as a true sequel to the Alien series, so I hope it's got some good female characters in it. All I've seen from screenshots so far are male soldiers, but I'm crossing my fingers for the rare opportunity to play as a female character, even just in multiplayer!

I'm trying to make my own current generation model inspired by 'Aliens'. I'm giving myself one month to try to replicate this image in game ready 3D, rigged textured posed and rendered.

What an icon! The M61a Pulse Rifle was completed last week.


I started by studying Sigourney's face and making quick references of her facial landmarks like her very pronounced jaw and cheekbones.

Then went on to produce a photoshop painting, this took 2 hours and was valuable in understanding the shape of her nose.


Painted topology over a photograph.



Quickly blocked out a head mesh using 3DS Max and the topology reference, then put the mesh into Zbrush to check proportions after adding sockets for the eyes and mouth.



Fixing the topology, trying to get rid of the majority of triangles. This is the first time I saw a hint of Ripley in this model. Adding eyelashes really does make a difference, even at this basic stage. I noticed that her eyes looked a little too large when the texture was on so I worked to make them look more human.





So far this is a WIP model, I'm going to keep coming back to it as I model the rest of her body. The 3/4 view looks a bit off, her nose is wrong and her eyes are still quite creepy. I need to finalise the textures and build up a good normal and specular map, then get started on the hair.


Next Week:

Start on prep paintings for Newt's face and finish Ripley's. I've never made curly hair before!

Model, unwrap, rig and pose a horse. Maybe do some basic texturing on it if there is any time. I failed to make my little creature this week so need to pick up the pace. Crits welcome :)