Saturday, 24 November 2012
Saturday, 17 November 2012
Sketches, Speedpaints and Stuff
1 hour paint-from-life of a golden ball.
Snake staff speed concepts. I like 1 and 3.
Now for my reasonably presentable sketches from the past month:
Posemaniacs practice in pen and photoshop. Still prefering the pen ones!
Currently working on some sculpts in Zbrush. Hopefully will be done by next week.
Thanks for reading!
Thursday, 25 October 2012
Tigers and Ghosts

I woke up this morning thinking of a weird idea for a 'ghost' - this photoshop paint took 2 hours.
I've been painting Tigers. Starting from a photostudy, then some stylisation, then a more polished piece with some accessory ideas. Might do something else with that white one for next week...
And some comic relief ^_^
Labels:
digital painting,
dog,
ghost,
Painting,
pug,
speed paint,
tiger
Monday, 22 October 2012
Website! And Impa!
Portfolio site is up and running at www.laurahutton.co.uk !
Please check it out if you get the time :D
My version of Impa from The Legend of Zelda, Ocarina of Time. Finished with the mesh and textures. Now working on rigging and skinning to check some test animations - so far so good! Should be done by next week. I'll upload some close ups of her hands, feet and sword too.
I'm working on some cool digital paintings, and filled a few pages of the ol' sketchbook. I'll look for a scanner and hopefully get uploading soon.
Thanks for reading :)
Friday, 12 October 2012
Robot, Impa and Nabooru
Character concept of a steampunk style robot - her name is inspired by my sister! Right is my workflow process, I start with simple black silhouettes and work my way up.
This is a digital painting based on one of my favourite cutscenes in Zelda, Ocarina of Time - when Nabooru is revealed from inside the Iron Knuckle armour. Lots of Zelda fanart recently, but it's really keeping me motivated with personal work!
Thanks for reading, please leave crits :)
Labels:
3D,
3DS Max,
Armour,
Concept Art,
Impa,
Iron Knuckle,
Nabooru,
Painting,
Robot,
Steampunk,
Zelda
Monday, 3 September 2012
Lens and Rickshaw
This one day project is a remake of the classic Zelda item, the Lens of Truth. I wish I could tell the creators of that game how much they have inspired me - I don't think I would be doing this job if it wasn't for Ocarina of Time and Majora's Mask. I was trying the style of Darksiders, an amazing game undoubtedly inspired by Zelda. All the textures are hand painted, rendered in 3DS Max.
Something I see a lot here! Also my transport to and from work most days. It's super low poly with diffuse only. Was a lot of fun to make :)
Currently working on a current-gen character which is going well!
Thanks for reading :)
Monday, 27 August 2012
It's been a while
Oops haven't updated for ages... I'm working on a new portfolio site, laura3D.com, which should be up and running in about 4 weeks. Some of my work below has been re-rendered, but most is new. Here's some of the non-commercial stuff I've been doing for the last few months. Work for Ubisoft can't be uploaded yet ;)
For the up and coming Ganapati festival!
From a game I very much enjoyed, 'Rayman Origins'
Original monster concept for VFX video (in progress)
My final project for University - the Hindu Goddess, Durga.
Textured render coming soon
Re-rendered for the ole' folio.
Some quick 2D
2 Hours
1 Hour
1 Hour
Real shame that India doesn't offer life drawing classes, but I'm trying to keep up the pencil work. Will upload when I get a scanner :)
Currently working on:
Current-gen character,
Small environment in Cry Engine 3
Thanks for reading, hopefully the portfolio will be done soon!
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