Sunday, 17 November 2013
Monday, 4 November 2013
Thursday, 26 September 2013
Monday, 19 August 2013
Monday, 12 August 2013
Polycount Competiton - VG Remix
The challenge was to create a super-low poly diorama of one of your favourite scenes from a videogame, using no higher than a 128 x 128 texture. I chose the arrival of Ninetails in Okami, which took me two weeks.
Here is my final submission:
Please take a look at my diorama in Sketchfab.
My WIP thread on Polycount is here.
The finals have been uploaded here, please vote for your favourite if you have an account.
There are many things I would have liked to have spent more time on, but I've learned a lot from this exercise and it's always good to work on projects with a tight deadline. I'll definitely be participating in more competitions from now on. Thanks for your support!
Here is my final submission:
Please take a look at my diorama in Sketchfab.
My WIP thread on Polycount is here.
The finals have been uploaded here, please vote for your favourite if you have an account.
There are many things I would have liked to have spent more time on, but I've learned a lot from this exercise and it's always good to work on projects with a tight deadline. I'll definitely be participating in more competitions from now on. Thanks for your support!
Wednesday, 24 July 2013
Wednesday, 10 July 2013
Monday, 13 May 2013
Thursday, 4 April 2013
Friday, 1 March 2013
Speed Paints and Stuff
Weekend project - Persian bracelet.
I saw a tutorial today that makes me want to rework this / start a new piece of jewellery.
Below are a collection of speed paints from my time here at Ubisoft, I've learned a lot from the other artists and hope to improve more! Each one is 50 minutes from a random generated word or phrase.
'Travelling Imagination Salesman'
'Amethyst'
Monday, 28 January 2013
Monday, 14 January 2013
Choppers and Eleanor
Reflections chopper - first day at work tomorrow! Really looking forward to it!
Construction progress
Zbrush character 'Eleanor', for fun :)
I've got a brilliant view from my apartment, working on a few speed paints and a redesign of 'Fury', the female horseman from Darksiders. Really enjoyed Darksiders II - fantastic art.
Wednesday, 2 January 2013
Happy New Year!
Christmas present for my family, enjoyed recreating the old comic book style from the Incredibles
Scorpion Boss - created in my spare time as a Ubi leaving present. Hopefully they make good use of it in the game I've been working on! Can't say what it is. Final image is rendered in engine, the runes are animated with an emissive offset - it looks cool!
Level art for Ubisoft - can't say what!
This is what I've started on this holiday - A current gen Cobra AH-1. I'm using it as practice for a job I really want. I've never attempted anything so realistic or hard-surface, but I'm really enjoying it. Trying to model a working rotor blade with all the parts from limited reference isn't so easy. Fingers crossed!
Plan:
Implement in Cry Engine 3 with rotor blade animation, and appropriate shaders.
Finish everything by Wednesday.
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