Tuesday, 30 September 2014

Thursday, 14 August 2014

Lunchtime Speed Modelling

Reflections now have a speed modelling challenge every week, below are some of my entries this month:


Bone crossbow, 3 hours modelling, 1 hour texturing and rendering in Marmoset


Lucky Bamboo, 1 hour modelling, 30mins texturing, 20 mins rendering


Chess piece - Knight. 1 hour modelling, no textures / rendering.

 These were done as quick exercises without much attention to detail - there are many things I know I could do better if I had a longer time limit. Might make a high poly of that crossbow - I think it's from a movie but I don't know which, I just copied a cool reference!

Wednesday, 25 June 2014

Viper WIP



I've been working on a Battlestar Galactica Viper and launch tube environment. Getting there! Nearly finished the white painted texture, mesh is finished and unwrapped.

Trying to keep it as accurate as possible from the few references I can find. Good excuse to watch the TV series again too. References.. yes.. This will be hooked up to the oculus rift for final presentation.



Tuesday, 1 April 2014

Lunchtime Speedpaint - Yian Kut-Ku



Kut-Ku is from the Monster Hunter series, unfortunately I'm not good enough to make up dragons from scratch... yet! Around 1 hour for this, really enjoyed it.

Currently working on a proper 3D project using Unreal 4.. it's an amazing engine. Loving getting back into 3D - watch this space! 

Thursday, 20 February 2014

Loads of faces

Stylised self portrait from mirror, 2 hours.


Skull from life, 40 minutes 



Two of Rich, one with an Ikea pencil and one with a good one.



Drawing strangers and hoping they won't notice...