Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Monday, 22 October 2012

Website! And Impa!

Portfolio site is up and running at www.laurahutton.co.uk !
Please check it out if you get the time :D


My version of Impa from The Legend of Zelda, Ocarina of Time. Finished with the mesh and textures. Now working on rigging and skinning to check some test animations - so far so good! Should be done by next week. I'll upload some close ups of her hands, feet and sword too.



I'm working on some cool digital paintings, and filled a few pages of the ol' sketchbook. I'll look for a scanner and hopefully get uploading soon.

Thanks for reading :)

Friday, 12 October 2012

Robot, Impa and Nabooru



 WIP of a Zelda character - Impa. Can't wait to get started on those feet.

Still working on texturing and a little bit of mesh proportions. The portfolio website is taking up most of my time, but I'm hoping both should be done by next week.




Character concept of a steampunk style robot - her name is inspired by my sister! Right is my workflow process, I start with simple black silhouettes and work my way up.



This is a digital painting based on one of my favourite cutscenes in Zelda, Ocarina of Time - when Nabooru is revealed from inside the Iron Knuckle armour. Lots of Zelda fanart recently, but it's really keeping me motivated with personal work!


Thanks for reading, please leave crits :)

Monday, 3 September 2012

Lens and Rickshaw



This one day project is a remake of the classic Zelda item, the Lens of Truth. I wish I could tell the creators of that game how much they have inspired me - I don't think I would be doing this job if it wasn't for Ocarina of Time and Majora's Mask. I was trying the style of Darksiders, an amazing game undoubtedly inspired by Zelda. All the textures are hand painted, rendered in 3DS Max.

Something I see a lot here! Also my transport to and from work most days. It's super low poly with diffuse only. Was a lot of fun to make :)

Currently working on a current-gen character which is going well!

Thanks for reading :)