Showing posts with label Painting. Show all posts
Showing posts with label Painting. Show all posts
Monday, 13 May 2013
Thursday, 25 October 2012
Tigers and Ghosts
I woke up this morning thinking of a weird idea for a 'ghost' - this photoshop paint took 2 hours.
I've been painting Tigers. Starting from a photostudy, then some stylisation, then a more polished piece with some accessory ideas. Might do something else with that white one for next week...
And some comic relief ^_^
Labels:
digital painting,
dog,
ghost,
Painting,
pug,
speed paint,
tiger
Friday, 12 October 2012
Robot, Impa and Nabooru
Character concept of a steampunk style robot - her name is inspired by my sister! Right is my workflow process, I start with simple black silhouettes and work my way up.
This is a digital painting based on one of my favourite cutscenes in Zelda, Ocarina of Time - when Nabooru is revealed from inside the Iron Knuckle armour. Lots of Zelda fanart recently, but it's really keeping me motivated with personal work!
Thanks for reading, please leave crits :)
Labels:
3D,
3DS Max,
Armour,
Concept Art,
Impa,
Iron Knuckle,
Nabooru,
Painting,
Robot,
Steampunk,
Zelda
Monday, 27 August 2012
It's been a while
Oops haven't updated for ages... I'm working on a new portfolio site, laura3D.com, which should be up and running in about 4 weeks. Some of my work below has been re-rendered, but most is new. Here's some of the non-commercial stuff I've been doing for the last few months. Work for Ubisoft can't be uploaded yet ;)
For the up and coming Ganapati festival!
From a game I very much enjoyed, 'Rayman Origins'
Original monster concept for VFX video (in progress)
My final project for University - the Hindu Goddess, Durga.
Textured render coming soon
Re-rendered for the ole' folio.
Some quick 2D
2 Hours
1 Hour
1 Hour
Real shame that India doesn't offer life drawing classes, but I'm trying to keep up the pencil work. Will upload when I get a scanner :)
Currently working on:
Current-gen character,
Small environment in Cry Engine 3
Thanks for reading, hopefully the portfolio will be done soon!
Thursday, 30 June 2011
Ellen Ripley
This week's project was inspired by the new title by Gearbox, 'Aliens, Colonial Marines'. The game looks great and the models are fantastic, but check out this screenshot-
Battle hardened marines anyone? I think I've seen these before somewhere. What made the Alien franchise so appealing to me was characters like these:
This game is being called advertised as a true sequel to the Alien series, so I hope it's got some good female characters in it. All I've seen from screenshots so far are male soldiers, but I'm crossing my fingers for the rare opportunity to play as a female character, even just in multiplayer!
I'm trying to make my own current generation model inspired by 'Aliens'. I'm giving myself one month to try to replicate this image in game ready 3D, rigged textured posed and rendered.
I started by studying Sigourney's face and making quick references of her facial landmarks like her very pronounced jaw and cheekbones.
Then went on to produce a photoshop painting, this took 2 hours and was valuable in understanding the shape of her nose.
Painted topology over a photograph.

Quickly blocked out a head mesh using 3DS Max and the topology reference, then put the mesh into Zbrush to check proportions after adding sockets for the eyes and mouth.

Fixing the topology, trying to get rid of the majority of triangles. This is the first time I saw a hint of Ripley in this model. Adding eyelashes really does make a difference, even at this basic stage. I noticed that her eyes looked a little too large when the texture was on so I worked to make them look more human.

So far this is a WIP model, I'm going to keep coming back to it as I model the rest of her body. The 3/4 view looks a bit off, her nose is wrong and her eyes are still quite creepy. I need to finalise the textures and build up a good normal and specular map, then get started on the hair.
Next Week:
Start on prep paintings for Newt's face and finish Ripley's. I've never made curly hair before!
Model, unwrap, rig and pose a horse. Maybe do some basic texturing on it if there is any time. I failed to make my little creature this week so need to pick up the pace. Crits welcome :)
Battle hardened marines anyone? I think I've seen these before somewhere. What made the Alien franchise so appealing to me was characters like these:
This game is being called advertised as a true sequel to the Alien series, so I hope it's got some good female characters in it. All I've seen from screenshots so far are male soldiers, but I'm crossing my fingers for the rare opportunity to play as a female character, even just in multiplayer!I'm trying to make my own current generation model inspired by 'Aliens'. I'm giving myself one month to try to replicate this image in game ready 3D, rigged textured posed and rendered.
I started by studying Sigourney's face and making quick references of her facial landmarks like her very pronounced jaw and cheekbones.
Then went on to produce a photoshop painting, this took 2 hours and was valuable in understanding the shape of her nose.
Painted topology over a photograph.
Quickly blocked out a head mesh using 3DS Max and the topology reference, then put the mesh into Zbrush to check proportions after adding sockets for the eyes and mouth.

Fixing the topology, trying to get rid of the majority of triangles. This is the first time I saw a hint of Ripley in this model. Adding eyelashes really does make a difference, even at this basic stage. I noticed that her eyes looked a little too large when the texture was on so I worked to make them look more human.

So far this is a WIP model, I'm going to keep coming back to it as I model the rest of her body. The 3/4 view looks a bit off, her nose is wrong and her eyes are still quite creepy. I need to finalise the textures and build up a good normal and specular map, then get started on the hair.
Next Week:
Start on prep paintings for Newt's face and finish Ripley's. I've never made curly hair before!
Model, unwrap, rig and pose a horse. Maybe do some basic texturing on it if there is any time. I failed to make my little creature this week so need to pick up the pace. Crits welcome :)
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