Monday, 13 May 2013

Fury


Fury from Darksiders, how I wish she looked, riding Sleipnir, Odin's horse. Just because!

Working on a 3D Tyne bridge in UDK (if it works), hoping to finish it this week.

Thursday, 4 April 2013

Self Portrait Speedpaint


1 hour from a mirror.

I think this is my best self-portrait to date, still not looking much like me, but it'll get there!

TIGA Frontpage - Spring

Happy Easter Eggs!

Friday, 1 March 2013

Speed Paints and Stuff



 Weekend project - Persian bracelet. 
I saw a tutorial today that makes me want to rework this / start a new piece of jewellery.


Below are a collection of speed paints from my time here at Ubisoft, I've learned a lot from the other artists and hope to improve more! Each one is 50 minutes from a random generated word or phrase.

'Travelling Imagination Salesman'

 'Amethyst'


Monday, 28 January 2013

After Office Speedy


Breaking in the new Intuos 5, courtesy of Ubisoft! I really missed painting.
Half an hour of the little guy on my desk :)

Monday, 14 January 2013

Choppers and Eleanor




Reflections chopper - first day at work tomorrow! Really looking forward to it! 




Construction progress


 Zbrush character 'Eleanor', for fun :)

I've got a brilliant view from my apartment, working on a few speed paints and a redesign of 'Fury', the female horseman from Darksiders. Really enjoyed Darksiders II - fantastic art.

Wednesday, 2 January 2013

Happy New Year!

 Christmas present for my family, enjoyed recreating the old comic book style from the Incredibles



Scorpion Boss - created in my spare time as a Ubi leaving present. Hopefully they make good use of it in the game I've been working on! Can't say what it is. Final image is rendered in engine, the runes are animated with an emissive offset - it looks cool!


  
 Level art for Ubisoft - can't say what!

This is what I've started on this holiday - A current gen Cobra AH-1. I'm using it as practice for a job I really want. I've never attempted anything so realistic or hard-surface, but I'm really enjoying it. Trying to model a working rotor blade with all the parts from limited reference isn't so easy. Fingers crossed!



Plan:
Implement in Cry Engine 3 with rotor blade animation, and appropriate shaders.
Finish everything by Wednesday.