Thursday, 22 September 2016

Big Art Dump

I've been terrible at updating this!

Here's some work from released games I've been working on, first, The Division, where I made all assets for the church exteriors in game as well as some interior layouts (offices, apartments) and level dressing too. I also worked on the control room of Grand Central and parts of the UN mission.








Then, as a total contrast, I moved departments to the small team upstairs to work on BUD's new adventure, Grow Up! I made all the plants, creatures, five of BUD's suits and his new satellite sidekick, POD! My article was posted on Playstation's blog here. It was great to work on a non-violent game - I hope it'll be the first of many! Screenshots are from the Steam community, great to see people enjoying the game.












Then there's some 2D stuff to finish. Thanks for taking a look. Please leave any feedback in the comments section :)






Tuesday, 9 June 2015

Tuesday, 30 September 2014

Thursday, 14 August 2014

Lunchtime Speed Modelling

Reflections now have a speed modelling challenge every week, below are some of my entries this month:


Bone crossbow, 3 hours modelling, 1 hour texturing and rendering in Marmoset


Lucky Bamboo, 1 hour modelling, 30mins texturing, 20 mins rendering


Chess piece - Knight. 1 hour modelling, no textures / rendering.

 These were done as quick exercises without much attention to detail - there are many things I know I could do better if I had a longer time limit. Might make a high poly of that crossbow - I think it's from a movie but I don't know which, I just copied a cool reference!

Wednesday, 25 June 2014

Viper WIP



I've been working on a Battlestar Galactica Viper and launch tube environment. Getting there! Nearly finished the white painted texture, mesh is finished and unwrapped.

Trying to keep it as accurate as possible from the few references I can find. Good excuse to watch the TV series again too. References.. yes.. This will be hooked up to the oculus rift for final presentation.



Tuesday, 1 April 2014

Lunchtime Speedpaint - Yian Kut-Ku



Kut-Ku is from the Monster Hunter series, unfortunately I'm not good enough to make up dragons from scratch... yet! Around 1 hour for this, really enjoyed it.

Currently working on a proper 3D project using Unreal 4.. it's an amazing engine. Loving getting back into 3D - watch this space! 

Thursday, 20 February 2014

Loads of faces

Stylised self portrait from mirror, 2 hours.


Skull from life, 40 minutes 



Two of Rich, one with an Ikea pencil and one with a good one.



Drawing strangers and hoping they won't notice...

Sunday, 17 November 2013

Statue [WIP]





Statue WIP - spent about 6 hours on it so far - hands, arms, basket and foot not finished yet.

Thanks for any feedback!

Monday, 4 November 2013

Self Portrait




Self portrait from a mirror - one hour, one layer and one brush, going to try and do one a week.

Thursday, 26 September 2013

Life Drawings

Life drawings in various media from the course I've been on for the last four weeks. Some successful, others not so, but I'll keep them uploaded to compare to if I improve.







All the below in under 5 minutes each:



Monday, 19 August 2013

Some 2D




 Pencil drawings from life from my holiday - above is a pretty horrible bug exoskeleton, below is my lovely sister Amy. Had to photograph them so sorry for the bad quality.

Monday, 12 August 2013

Polycount Competiton - VG Remix

The challenge was to create a super-low poly diorama of one of your favourite scenes from a videogame, using no higher than a 128 x 128 texture. I chose the arrival of Ninetails in Okami, which took me two weeks.

Here is my final submission:



Please take a look at  my diorama in Sketchfab.
My WIP thread on Polycount is here.

The finals have been uploaded here, please vote for your favourite if you have an account.

There are many things I would have liked to have spent more time on, but I've learned a lot from this exercise and it's always good to work on projects with a tight deadline. I'll definitely be participating in more competitions from now on. Thanks for your support!

Wednesday, 24 July 2013

Some Disorganised 3D

Totempole from concept to engine:





A start to the Tyne Bridge environment, need to get back to this, my laptop struggles with Cry Engine 3.

Paper rabbit inspired by a great little indie game I played - 'To the Moon'. 3 hour model / unwrap and basic texture.